﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AboutMeCtrl : Step {
    private static AboutMeCtrl mInstance = null;
    public static AboutMeCtrl Instance
    {
        get
        {
            if (mInstance == null)
            {
                mInstance = new AboutMeCtrl();
            }
            return mInstance;
        }
    }

    public override void Init()
    {
        throw new System.NotImplementedException();
    }

    public override void BeforeExit()
    {
        throw new System.NotImplementedException();
    }
}
